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Faceform::Wrap Professional Perpetual license + 1 Year of Free Updated
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Wrap changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.


It also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection and many more. Thanks to node-graph architecture once you¡¯ve processed a single scan you can apply the same recipe to an unlimited number of other scans.




What Wrap is Used for?

Digital Characters

Wrap lets you convert a series of 3D-scans of actors to production ready characters sharing the same topology and texture coordinates

Scan-Based Blendshapes

Given a series of 3D-scans of an actor¡¯s facial expressions Wrap is used to generate a set of morph-targets for further animation

Autorigging

Wrapping a known topology around a full-body scan is a starting point to many autorigging tools

Virtual Try-On

Wrap is widely used by virtual fitting room vendors. Fitting a body model with known topology makes it easy to adjust its shape, take measurements and a perform cloth simulation


¡¡

ZWrap plug-in
for Zbrush

Wrap standalone

License Type

Annual Subscription

Perpetual + Maintenance

Interface

Dialogs

Node-graph

Wrapping

¥¥

¥¥

Point Selection

¥¥

¥¥

Point Import/Export

¥¥

¥¥

Masking

Using ZBrush¢ç masks

Polygonal selection

Rigid Alignment

¥¥

¥¥

Non-manifold Geometry Repair

¥¥

¥¥

Texture Projection

¥¥

¥¥

Texture Extrapolation

¥¥

¥¥

Batch Processing

¥ª

¥¥

Floating License

¥¥

¥¥

Optical Flow Wrapping (for facial expressions processing)

¥ª

¥¥

High Bit Depth Textures

¥¥

¥ª

Platforms

Windows, macOS

Windows, Linux

 















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