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TopoGun3
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License_¼±Åà :


 

Standalone License

Floating License

Ideal for freelancers/hobbyists/small teams

Ideal for studios/companies/educational institutions

Can be active on one computer at a time

Allows multiple TopoGun instances (up to the number of seats)

Easy to move from one machine to another

Centralized and hassle free administration via the License Server

Internet connection required for activation

The price is for one license seat

Perpetual license, it never expires

Perpetual license, it never expires

Lifetime email support included

Lifetime email support included

 


TopoGun is a stand-alone retopologizing and maps baking application.

In today's 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today's 3D models are created from real world scanned models, or they are digital sculptures, created using brush based 3D sculpting applications.

The retopologizing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models.

The maps baking functions will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.

Many artists nowadays create their concepts as 3D models, using brush based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models.


In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated, or further detailed.


There are several reasons for doing this: to make the 3D models more animation friendly, to create lowpoly versions for gaming or further sculpting and detailing, or as a way to change the highres topology in order to improve the model's capability of handling the highres information at a lower polygon budget.


A retopology tool like TopoGun is needed for these purposes.


Furthermore, you can use TopoGun to bake multiple maps out of the original highres meshes. These maps can be used by texture artists when texturing the models. They can also be used by 3D engines in order to preserve the original mesh's features, (i.e., small details that couldn't be recovered after retopologizing due to the limited polycount an engine can render in realtime).






System Requirements

TopoGun is available for both Windows and macOS systems.


In order to run and use it, you should have the following minimum system configuration:


Microsoft Windows 7, macOS 10.13 High Sierra or later operating system;

2 GHz Intel Pentium processor (or equivalent) or later;

8 GB RAM (32 GB recommended);

A 1600X1200 32 bit display;

200 MB available disk space;

An OpenGL 2.0 compatible graphics card (at least Nvidia GeForce 6600 or equivalent), with the latest drivers installed.














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