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ME-L - An Evolution Towards Early Natural Language VFX

thinkingParticles 7.4 delivers our most ambitious update yet —now fully optimized for the latest 3ds Max— and supercharges your VFX toolkit with 160+ new ME‑L functions.

We¡¯ve elevated ME‑L from a math expression engine into an artist‑centric scripting powerhouse, granting programmatic access to every mesh component (vertices, faces, normals, elements) and advanced operations like edge subdivision, dynamic remeshing, custom markers, and more. Unlock effects previously impossible in standard 3ds Max, all with an intuitive syntax designed for creators, not coders.



New Feature: SimpleDeform ¡æ Advanced Pose Matching

The SimpleDeform node now includes Pose Matching controls, so particle meshes can maintain—or revert to—their original pose even after extreme deformation. Ideal for character rigs, morph targets, and dynamic shape‑retention effects.


 

New Feature: MPM‑Sand ¡°Wakeup on Moisture¡± Introducing Wakeup Sel, a moisture‑based activation threshold for sand particles. Define exactly when grains ¡°wake up¡± from a sleeping state as they absorb moisture—perfect for realistic damp‑to‑dry granular simulations.

New Feature: SplineForce Node

Use any spline as a dynamic force field or attractor. SplineForce creates a virtual force along the curve¡¯s length; particles within its radius are drawn and guided along the path, enabling stylized trails, flows, and guided motion effects.



Compatibility: 3ds Max 2027 | 2026 | 2025


















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