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e-on software news: Vue 11 Infinite and xStream Now Shipping (¿µ¹®) 1559
µðÁî 2012. 11. 12 (14:31)
  


   
 
E-on Software News - November 05, 2012
 
   
Vue 11 Infinite and xStream Now Shipping, New Features in Vue 11, Vue 11 Pioneer to Complete to Ship Mid November, Vue 11 Network Rendering and License Server, and more


   
 
  Vue 11 xStream and Infinite Now Shipping
 
   

We are pleased to let you know that Vue 11 xStream and Vue 11 Infinite are now officially released!

The new product pages are live, so make sure you check out the descriptions of new features, cool imagery and sample videos:

http://www.e-onsoftware.com/professional
 

If you are under maintenance and downloaded the Vue 11 Pre Release, you should download the Final Release from your customer account page (locate the Vue 11 order and click on it to access the download links).




If you purchased your license of Vue 10.5 xStream or Vue 10.5 Infinite after October 05, 2011, you will also automatically* receive your upgrade to the corresponding Vue 11 product at no charge, following the terms of your complimentary 30 day maintenance!


*Download instructions are sent in a separate e-mail.

   
 
  What's for You in Vue 11?
 
   

Key features of Vue 11 include faster rendering, illumination caching, terrain and EcoPainter improvements, 360?population, interactive EcoSystem population, as well as particles. But not just particles - a new concept of particles! :-)

With Vue 11, you can do all the standard stuff that particles are good at, but you can also do a lot more. Rather than creating simple emitters, and having particles grow out of them, we designed a new way of handling particles that is specifically well suited for Digital Nature.




Here is a shortlist of some of the important new features included in Release 11 of Vue:

  • EcoParticles: This new technology is ideal for the creation of animated rain, snow, waterfalls, explosions, fire, smoke, tornadoes, falling leaves, swarm of insects and more. Any object can be set as a particle source (emitter).
  • EcoParticles as EcoSystems: EcoParticles are added to any material like a regular EcoSystem material layer. But with EcoParticles, you get in depth control over the way the particles will evolve over time. You can define the speed, direction, collision properties and duration of life of the particles, as well as subject them to external influences. On top of these new physical settings, all of the classic EcoSystem configuration parameters are used for particle instance population.


  • EcoParticles Effectors: Effectors are special objects that will influence the EcoParticles in the scene. Effects like tornadoes, jittering, attraction, etc. are easily created this way.
  • Automatic Weather Effects - Rain and Snow: These new atmospheric effects enable Artists to create anything from gentle spring rain to a tropical storm, a gentle falling snow to a blizzard, with just a few simple clicks. The heaviness, shape, drop size, speed and falling angle of the precipitation is user controllable. Motion blur can be added if desired too. Weather Effects are available for all types of atmospheres.


  • EcoPainter Improvements: The EcoSystem Painter is completely redesigned to allow even more control and flexibility. You can now create their own brushes using a combination of effectors. For instance, brushes that will resize and align instances at the same time. There are a number of new brush effects to boot, including the ability to lean or rotate instances, raise or lower them, move them around, etc. EcoSystem Instance Selection is now also available in xStream for 3ds Max, Cinema4D and Softimage.
  • Customizable EcoPainter Brushes: Like the brushes in the Terrain Editor, each EcoPainter brush now has its own dialog that displays all of the parameters that can be adjusted. If you want to display a specific brush parameter directly in the main EcoPainter dialog, they can do so with a click on the corresponding Publish icon. The EcoSystem Selection function has been merged with the EcoPainter. This way, you can use the select function to define the instances to work with, directly in the EcoSystem Painter dialog.


  • EcoSystem Fast Population: Vue can now refresh the EcoSystem population interactively, without the need of any re-population action.
  • EcoSystem 360?Population: Vue can now automatically populate EcoSystems from all directions including below objects. This feature works on any kind of object from basic spheres to complex geometry such as rocks, cars, houses... and all applicable EcoSystem settings are supported.
  • Faster Rendering Speed: Significant internal optimizations made to Vue 11 rendering engine will result in dramatically accelerated rendering especially on very dense EcoSystem scenes.
  • Illumination Caching: This technology lets you re-use GI information over the course of an entire animation thus eliminating the need to re-render the GI pre-pass for every frame. This will dramatically reduce the rendering time of Architectural animations for instance.


  • Many other improvements such as Shared Material layers, Nitrous accelerated graphics core support in 3ds Max, support for latest releases of the Autodesk 2013 products and Cinema4D R14, and more...

More details on the new features are available on the product description pages at:
www.e-onsoftware.com/infinite and www.e-onsoftware.com/xstream



   
 
  Vue 11 For 3D Enthusiasts and 3D Artists around the Corner
 
   


In order to ensure a smooth transition for everyone, and to avoid order processing congestion, the release of the rest of the Vue 11 line will be done later in the month.

We are expecting to release Vue 11 products for 3D Enthusiasts (Vue 11 Pioneer, Theme-Packs, Vue 3D SuperHero and Frontier) and Vue 11 products for 3D Artists (Vue 11 Esprit, Studio and Complete) mid November 2012.

More information on these new versions will be disclosed at release time. Thank you for your understanding.



   
 
  Vue 11 Network Rendering and License Server
 
   


 

Vue 11 Network Rendering

Placing your RenderNodes or RenderCows under maintenance is a great way to save up to 50% on your cost of upgrade.

  • A one year maintenance plan for RenderNodes* retails for $29.80/year/license, whereas the upgrade from Vue 10 RenderNodes to Vue 11 RenderNodes will retail for $59/license!
  • A one year maintenance plan for RenderCows retails for $39.80/year/pack of 5 cows, whereas the upgrade from Vue 10 RenderCows to Vue 11 RenderCows will retail for $99/pack of 5 cows!

    * a 1 year maintenance plan is already included with all Linux RenderNode purchases.

    If your Vue 10.5 network rendering licenses are under maintenance, you will receive upgrades to the corresponding Vue 11 licenses at no charge.

    We are expecting to release Vue 11 network rendering licenses by the end of this week; free upgrades from maintenance will be sent the same day.


    License Server

    To use floating licenses of Vue 11 (including network rendering), you must upgrade your license server to version 3.6. This upgrade costs $199 and is valid for one year. This includes complimentary access to all upgrades of the license server released during the one-year window (including the ability to serve licenses of new versions of Vue).

    If you are currently under maintenance, you will receive the upgrade to the Vue 11 License Server free of charge.





     
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    e-on software news: Vue 11 Infinite and xStream Now Shipping (¿µ¹®)  
    µðÁî
    2012/11/12 1559