Cinema 4D
is a professional 3D modeling, animation, simulation and rendering software solution. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development and all types of visualization professionals. Cinema 4D produces stunning results, whether working on your own or in a team.
System Requirements
Operating System
- Windows:
Windows 10 Version 20H2 or higher - or Windows 11
Intel 64-bit CPU or AMD 64-bit CPU with AVX2 support
16 GB RAM, recommended 24 GB or more
- macOS:
macOS 11.7.7+ (Big Sur), 12.6+ (Monterey) or 13.3+ (Ventura)
Intel-based Apple Macintosh with SSE4.2 support or Apple M1/M2-powered Mac
16 GB RAM, recommended 24 GB or more
- Linux Command-Line Rendering:
64-bit Linux distribution with glibc 2.17 or later
- Online connection required for Licensing and Online Content Access
Recommended minimum resolution 1920x1080
Graphics Cards
- Windows:
Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Lake or newer supporting DirectX 12 with feature level 11.0
Minimum GPU Driver: NVIDIA 461.40, AMD 21.3.2, Intel 27.20.100.9168
- macOS:
Metal: v2 (Mac2) or higher or Apple 7 (M1) or higher (see about this Mac ¡æ System report ¡æ Graphics/Displays)
GPU: only official supported hardware by Apple (with Metal v2 or higher)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)
Although Cinema 4D supports all DirectX 12 feature level 11.0 compatible graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set with at least 4 GB VRAM (8 GB or more recommended). For Intel or AMD machines with integrated GPUs we recommend 16 GB of RAM or more due to integrated GPUs using up to the half of the computer's available RAM.
On macOS machines prior to Apple Silicon a discrete Metal 2-capable GPU is recommended.
Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12 or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.
Please make sure that you always use the most current official graphics card driver (no beta versions).
Important Notice
We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.
Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D version.
The technical specifications of Maxon products are constantly changing. Please use the most current version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).
GPU-ACCELERATED
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
WHAT'S NEW
Redshift 3.5.19 introduces additional adjustment parameters to the MatCap shader, allowing users to prepare beautiful illustrative renders from their own digital sketches and quickly create simple, stylized renderings. Thanks to the Distorter node now featuring 3D distortion using Maxon Noise, bump maps can now be distorted. Additionally, Redshift CPU performance has been improved on systems with at least 12 CPU threads. And Redshift in Blender now supports the Jitter Node, which allows to quickly vary shader attributes across a large number of assets.
Distorter Node
The Distorter shader can be used to drive distortion of the UV space for a material according to texture or shader input.
MatCap Shader Node
Quickly create stylized, non-photo-real materials by mapping an image onto a mesh.
Jitter Node
Automatically apply color variation across a large number of objects with the same material applied.
System Requirements
Operating Systems
Microsoft Windows: 64-bit Windows 10
Linux: 64-bit distribution with glibc 2.17 or later
Apple macOS 12.6+ (Monterey) or 13.3+ (Ventura)
3D Applications Supported
Minimum Requirements (Windows)
16 GB of RAM
64-bit processor with AVX2 support
NVIDIA GPU with CUDA compute capability 5.0 or higher and 8 GB VRAM, or
AMD "Navi" or "Vega" GPU or later with 8 GB VRAM or more (see GPU list below)
Minimum Requirements (macOS/Intel)
Minimum Requirements (macOS/Apple Silicon)
16 GB of unified memory
Apple ¡°M¡± Series (M1, M1 Pro, M1 Max, M1 Ultra, M2, M2 Pro, M2 Max, M2 Ultra)
Minimum Requirements (Linux)
Recommended Requirements
Windows/Linux: Core i7 or Xeon equivalent or better, 3.0GHz+ with 32 GB of RAM or more
Windows/Linux: Multiple NVIDIA GPUs with CUDA compute capability 7.0 or higher and 12 GB of VRAM or more and RTX technology, or
Windows/Linux: Multiple AMD GPUs (¡°Navi¡± series) with 12 GB of VRAM or more
macOS: Apple ¡°M¡± series with 16 GB unified memory (or more) running the latest macOS 13 Ventura point release
Supported NVIDIA GPUs for Windows and Linux: Please visit NVIDIA CUDA GPUs - Compute Capability to determine your GPU¡¯s compute capability (minimum compute capability required is 5.0., 7.0 is preferred).
Supported AMD GPUs for Windows:
Radeon PRO W7900, W7800, W6800, W6600, VII and W5700
Radeon RX 7950 XTX, RX7950 XT, RX7900, RX6950, RX6700 XT, RX6600 and RX5700 XT
In addition the following GPUs should be supported (but are not actively tested):
Radeon Vega Frontier Edition, Radeon RX Vega 56, Radeon RX Vega 64 (gfx900)
Radeon RX 5500 (gfx1012)
Radeon RX 6800, Radeon RX 6900 (gfx1030)
Radeon RX 6700 (gfx1031)
Radeon RX 7800 (gfx1101)
Radeon RX 7600, Radeon 7700 (gfx1102)
Supported AMD GPUs for macOS/Intel:
MacBook Pro
Radeon Pro Vega 16/20
Radeon Pro 5500M/5600M
iMac
iMac Pro
MacPro
Thunderbolt eGPUs